Company growth and the development approach of Fragments of Him

Original Author: Tino van der Kraan This blog is intended as a write-up of recent events and activities of our game development company SassyBot Studio. As a result, the contents of the blog reflect personal approaches and insights that we like to share and should not be taken as industry facts. We hope that by … Continue reading “Company growth and the development approach of Fragments of Him”

Implementing a code generator with libclang

Original Author: Tamás Szelei 10.5708/szelei.2014.A.1] Introduction Click here to skip the introduction and see the code. The following article covers the process of implementing a practical code generator for C++ in detail. You can find the full source code for the article Source Code Tales. A code generator is a very useful asset in a … Continue reading “Implementing a code generator with libclang”

Implementing a code generator with libclang

Original Author: Tamás Szelei 10.5708/szelei.2014.A.1] Introduction Click here to skip the introduction and see the code. The following article covers the process of implementing a practical code generator for C++ in detail. You can find the full source code for the article Source Code Tales. A code generator is a very useful asset in a … Continue reading “Implementing a code generator with libclang”

Fragments of Him prototype – designer’s post-mortem: Scope, sexuality, and scripts

Original Author: Tino van der Kraan <foreword>Hello dear #AltDev community. Thank you for including me into this community and hopefully your trust will not be misplaced in allowing me to submit my contributions to this blog. My name is Tino and I write from the perspective of a co-founder and creative at a young independent … Continue reading “Fragments of Him prototype – designer’s post-mortem: Scope, sexuality, and scripts”

Multi-Threaded Programming 2: Communication

Original Author: Joseph Simons The next step in learning about multi-threaded programming is going to involve seeing how threads communicate with each other. This is important so that it is understandable why many of the pitfalls when programming with multiple threads exist. I am going to stick with x86-64 based architectures for simplicity, but this … Continue reading “Multi-Threaded Programming 2: Communication”