Crafting Madness #1: Volufaketric Fog in Asylum

Original Author: Francisco Tufró If you’ve been following Asylum’s development, you already know that the game’s graphics are based on pre-rendered textures projected on top of a cube with inverted normals. Since gouraud shading is avoided in these faces, you have the illusion of a panoramic view. Using this technique instead of 3D rendering allows … Continue reading “Crafting Madness #1: Volufaketric Fog in Asylum”