Game Designers are all on Steroids

Original Author: Claire Blackshaw Video Presentation: http://www.youtube.com/watch?v=TApXDMckdH0 Game Designers around the world are addicted to performance enhancing drugs and many of them don’t know it. They are addicted to progression and escalation. As game designers we are often playing with human psychology and tapping into the various triggers and ticks of human behaviour; our reasons … Continue reading “Game Designers are all on Steroids”

“Unearthed: Trail of Ibn Battuta” game development analysis

Original Author: Ameen Altajer SPOILER ALERT!! This game development review has many spoilers on the game, if you didn’t play the game yet and you’re intending to play it soon, then you may want to skip reading this until you play it.     Prologue: “Unearthed: Trail of Ibn Battuta” is a game that has … Continue reading ““Unearthed: Trail of Ibn Battuta” game development analysis”

Avoid Resize()?

Original Author: Thomas Young (Also posted to series of posts about Vectors and Vector based containers.) This post is essentially a response to feedback to this previous post. In that post I talked about a change we made to the initialisation semantics for PathEngine’s custom vector class, and described a specific use case where this … Continue reading “Avoid Resize()?”