Data-driven design with Unity 3d, Part 2 – Server design / API and assumptions

Original Author: Mike Wuetherick As mentioned previously, I’ve started fleshing out the backend for the server that I’m looking to build for my ongoing experiments. Let’s recap the key points: The first 2 elements to our server design can be broken nicely into: Static Content (Metadata) Dynamic Content (Player data) Metadata You can consider metadata … Continue reading “Data-driven design with Unity 3d, Part 2 – Server design / API and assumptions”

These Leadership Flaws Must Be Stopped Before They Eat Tokyo

Original Author: Keith Fuller In visiting with various companies over the past few months I’ve been struck by the common occurrence of certain leadership flaws. I won’t whitewash them…these aren’t “tendencies” or “styles” or any easy-to-swallow aphorism. They threaten the stability of your studio, the happiness of your team, and they’re so common that I … Continue reading “These Leadership Flaws Must Be Stopped Before They Eat Tokyo”

AI War: First Four Years Postmortem (And By Extension Arcen History)

Original Author: Chris Park Postmortem sounds so grisly, doesn’t it? I was tempted to call this a retrospective, but that sounds a bit foofy. So here we are. This isn’t even a true retrospective, because AI War is still going strong and looks to remain that way for some time. The time period this postmortem … Continue reading “AI War: First Four Years Postmortem (And By Extension Arcen History)”