Latency Mitigation Strategies

Original Author: John-Carmack   Abstract Virtual reality (VR) is one of the most demanding human-in-the-loop applications from a latency standpoint.  The latency between the physical movement of a user’s head and updated photons from a head mounted display reaching their eyes is one of the most critical factors in providing a high quality experience. Human … Continue reading “Latency Mitigation Strategies”

Why Lua?

Original Author: Niklas Frykholm Technology/ Code / A question that I get asked regularly is why we have chosen Lua as our engine scripting language. I guess as opposed to more well-known languages, such as JavaScript or C#. The short answer is that Lua is lighter and more elegant than both those languages. It is … Continue reading “Why Lua?”