Garbage Collection and Memory Allocation Sizes

Original Author: Niklas Frykholm As a performance conscious programmer in a soft-realtime environment I’ve never been too fond of garbage collection. Incremental garbage collectors (like the one in Lua) make it tolerable (you get rid of the horrible garbage collection stalls), but there is still something unsettling about it. I keep looking at the garbage … Continue reading “Garbage Collection and Memory Allocation Sizes”