Q-003: What is one mistake you made recently…?

Original Author: Mike Acton What is one mistake you made recently and what lesson could you share with others? — Mike Acton (@mike_acton) August 21, 2012 #2 Not fighting hard enough for ideas/features/etc. Tue Aug 21 16:05:17 +0000 2012 @FersisFersis @mike_acton as an indie studio, if you run across some $ pay for work as … Continue reading “Q-003: What is one mistake you made recently…?”

Q-002: What’s one article or book you found particularly influential…?

Original Author: Mike Acton What’s one article or book you found particularly influential and have gone back to multiple times to review? — Mike Acton (@mike_acton) August 21, 2012 Recently I’ve found myself returning to Anne Bogart’s A Director Prepares multiple times for thoughts related to direction of live theater, which I’ve found to be … Continue reading “Q-002: What’s one article or book you found particularly influential…?”

Q-001: Where do you feel like you are being held back by the status quo in #gamedev?

Original Author: Mike Acton This was the question that started my twitter #gamedev Q&A series. As of right now we’re just shy of having discussed 100 questions on twitter. Feel free to join in! #gamedev? — Mike Acton (@mike_acton) August 21, 2012 The conversation from Twitter: @mike_acton There are a lot of industry beliefs about … Continue reading “Q-001: Where do you feel like you are being held back by the status quo in #gamedev?”

Showcase Your Student Projects at AltDev Student Summit

Original Author: AltDevConf The AltDev Student Summit is a chance for students, regardless of location, to engage with veteran game developers from some of the best companies around the world and learn first-hand what being a part of our industry is really like. It will take place November 10th and 11th, and is all held … Continue reading “Showcase Your Student Projects at AltDev Student Summit”

Flow – A Coroutine Kernel for .Net

Original Author: Christian Schladetsch Introduction This post will present a small library called Flow that abuses .Net’s IEnumerable functionality, providing a Kernel for cooperative multitasking based on the concept of coroutines. The concepts of Timer, Future<T>, Channel<T>, Barrier and Trigger, are introduced as well as process Nodes and Groups. All these ideas are wrapped within … Continue reading “Flow – A Coroutine Kernel for .Net”

Want to donate to support indie #gamedev Greenlight fee?

Original Author: Mike Acton Dejobaan Will Loan You $100 to Submit to Steam Greenlight benkuchera I WILL LOAN A BUDDING INDIE DEVELOPER THE $100 TO SUBMIT TO GREENLIGHT if they are wonderful people with a wonderful idea. — Dejobaan Games (@dejobaan) September 5, 2012 I’m not offering a loan, just a gift. I’m just happy … Continue reading “Want to donate to support indie #gamedev Greenlight fee?”

Want to get Kickstarted? Here’s what you need to know…

Original Author: Jason-Swearingen Disclaimer:  This “guest” article was written by Eddie, Novaleaf’s Game Dev Lead.    What does it take to run a successful Kickstarter campaign? This is the question that we asked ourselves a few months ago when we decided to use kickstarter to fund our new game, God of Puzzle. Since then, we … Continue reading “Want to get Kickstarted? Here’s what you need to know…”

A new way of organizing header files

Original Author: Niklas Frykholm Recently, I’ve become increasingly dissatisfied with the standard C++ way of organizing header files (one .h file and one .cpp file per class) and started experimenting with alternatives. I have two main problems with the ways headers are usually organized. First, it leads to long compile times, especially when templates and … Continue reading “A new way of organizing header files”