Fibonacci Game Design: Tips From A Combat Designer

Original Author: Mike Birkhead “Add things until it starts sucking, take things away until it stops getting better” Good systems find a balance between keeping the player guessing and keeping things simple; this means both knowing how many options to provide the player, and knowing when to say no to something regardless of how cool. … Continue reading “Fibonacci Game Design: Tips From A Combat Designer”

Controlling Your Game Engine Over WebSocket

Original Author: John McCutchan In my previous article I introduced WebSocket and detailed building your own WebSocket server. I also explained that I have embedded a WebSocket server into my engine and use a web application to control, configure and monitor my engine. Check out my previous article for some concrete examples of what I … Continue reading “Controlling Your Game Engine Over WebSocket”