Abusing C++ with Expression Templates

Original Author: Don Olmstead Abusing C++ is an exploration of how far a compiler can be pushed using metaprogramming techniques. Templates are typically frowned upon in game development due to the additional complexity and the increased build times, but they are an incredibly powerful mechanism that should not be discounted wholesale. In this series we’ll … Continue reading “Abusing C++ with Expression Templates”

Replicating TweetBot’s Alerts and Action Sheets

Original Author: Gustavo Ambrozio It’s been a while since I don’t write anything in this blog or even in my own blog but yesterday I published a new article open sourcing a component I made for Arrived’s iPhone app. The component allows you to make UIAlertViews and UIActionsSheets that replicate TweetBot’s alerts and action sheets. … Continue reading “Replicating TweetBot’s Alerts and Action Sheets”

AltDevConf Programming – Erwin Coumans

Original Author: Colin Barré-Brisebois AltDevConf Programming – Erwin Coumans Colin Barré-Brisebois 1:48 am on January 20, 2012 Counting comments… Programming Track. His talk: “Accelerating Game Physics for Heterogeneous CPUs & GPUs”. Erwin Coumans is working on real-time physics simulation for film and game productions. After his study of computer science at Eindhoven University, he has … Continue reading “AltDevConf Programming – Erwin Coumans”