The Craft of Game Systems: Practical Examples

Original Author: Daniel Achterman My previous articles were about system design at a conceptual level, focusing on goals and best practices for system designers. This article gives an example of how to put those principles into practice. To demonstrate, I’ll walk through the character stat systems for one of the games I did system design … Continue reading “The Craft of Game Systems: Practical Examples”

Code Build Optimisation Part 4 – Incremental Linking and the Search for the Holy Grail.

Original Author: Andy Firth So you’ve done your full rebuild, waited out your now much shorter build time while talking with colleagues over coffee… but wait…you forgot to make that 1 edit to test your function… there done…you see your file building… its done and BAM  “Linking…” time to go get more coffee… this baby … Continue reading “Code Build Optimisation Part 4 – Incremental Linking and the Search for the Holy Grail.”