Allocation standards

Original Author: Darren-Vine When we started developing Elephant Memory Manager we had to be sure we covered the standards.  C malloc/free (and realloc) and C++ new/delete have subtle variations in how they deal with various allocation conditions. When it comes to implementing your own allocator, using the default system allocator or any other option, it … Continue reading “Allocation standards”

Game Thinking

Original Author: Martin Pichlmair I recently attended a talk by a gamification proponent who presented a fragmented and ill structured theory on what gamification can bring to a product. He arrived at the right conclusions, but due to the long and winded road he took there. the audience was generally unwilling to accept the fine … Continue reading “Game Thinking”