“How did I crash in that function?”

Original Author: Chad Bramwell 1 2 3 4 5 void main() { int* p = 0; *p = 4919; } *CRASH* First-chance exception at 0×00161015 in test.exe: 0xC0000005: Access violation writing location 0×00000000. Unhandled exception at 0×00161015 in test.exe: 0xC0000005: Access violation writing location 0×00000000. Have you ever stopped to wonder what those 2 lines … Continue reading ““How did I crash in that function?””

Robust Inside and Outside Solid Voxelization

Original Author: Nick Darnell While wrapping up my post for generating simplified occluders for Complete Polygonal Scene Voxelization. Afterwards I found time to read it thoroughly and implement it as a replacement for my existing ray casting based solid voxelization method. The problem with the solid voxelization technique I was using previously was that it … Continue reading “Robust Inside and Outside Solid Voxelization”