Bored Game – A Cautionary Tale For Design Students (Part 2)

Original Author: Andrew Meade Earlier this month, I embarked on a two-part odyssey chronicling the misadventures of my design team as we built an analog game for class. You can read part one here, but the tl;dr version goes like this:  We spent two weeks of a three-week project developing a game that we were too … Continue reading “Bored Game – A Cautionary Tale For Design Students (Part 2)”

Never Say Null Again

Original Author: Sean Parsons Goldfinger. Don’t take it from me, but even the man who gave us null wishes he didn’t: if (userId != null) { UserDetails userDetails = lookupUserDetails(userId); … }

How the austrian guy ended up working in the games industry

Original Author: Stefan Reinalter Technology/ Code / I figured it would be quite nice to have some sort of introductory post here on #altdevblogaday, so what could be better than telling my story of how a guy from the small country of Austria (we’re the ones without the kangaroos, we’re living next door to Germany/Italy/Switzerland) … Continue reading “How the austrian guy ended up working in the games industry”