SWIG and a Miss

Original Author: Nick Darnell There are so many pitfalls you’ll encounter after using SWIG for any extended period of time or with a large enough codebase.  I thought I would go over some of the more notable ones I’ve encountered creating a C# wrapper that had me sighing and doubling my caffeine intake.  That said, … Continue reading “SWIG and a Miss”

Monitoring your game

Original Author: Niklas Frykholm Many bugs are easy to fix with debuggers, stack traces and printf-statements. But some are hard to even see with such tools. I’m thinking of things like frame rate hitches, animation glitches and camera stutters. You can’t put a breakpoint on the glitch because what constitutes a glitch is only defined … Continue reading “Monitoring your game”