“Hello, world?” — What really happens when you compile & run a simple program

Original Author: Jonathan Adamczewski This is a presentation I delivered recently for The UTAS Computing Society in their TUCS Tech Talk series. Executable and Linking Format :), some oversights and carelessness with terms. I don’t think there’s anything that will get me burned at the stake, but I’ll try harder next time. I promise. The … Continue reading ““Hello, world?” — What really happens when you compile & run a simple program”

Binary shaders — not that big of a deal

Original Author: Tomasz Dąbrowski People complain that OpenGL lacks some important features. One of them is using precompiled binary shaders. Recently OpenGL got an ability to reuse compiled shader — but you still have to deliver source version of your shaders. But this isn’t really a problem. Why? Let’s compile this simple shader with Nvidia … Continue reading “Binary shaders — not that big of a deal”