Original Author: Jaymin Kessler Jaymin Kessler @okonomiyonda 2011 April 1st In this rant, I would like to address certain misconceptions regarding program performance on modern hardware. Many programmers, not just amateur but also professional, do not properly understand the true responsibilities of the console game programmer. This is mainly the fault of the so-called twitter … Continue reading “The Radical Optimizationist’s War on Abstraction and Patterns”
Month: April 2011
Stories of Universities
Original Author: Aras Pranckevičius Stories of Universities Aras Pranckevičius 6:59 pm on April 1, 2011 Counting comments… I was doing a talk and a Q&A session at a local university. Unaware of the consequences, one guy asked about the usefulness of the programming courses they have in real work… Oh boy. Do you really want … Continue reading “Stories of Universities”
Steal This Idea: A Startup Guide for Evil Corporations
Original Author: Adam Rademacher Maybe you’re a budding entrepreneur looking to establish a foothold in the game industry. Maybe you’re a seasoned vet who’s just tired of doing new and interesting things. Maybe you found a good idea and think that it should rightfully be yours. Or maybe you’re just an angry douche who wants … Continue reading “Steal This Idea: A Startup Guide for Evil Corporations”
I Am Data (And So Can You!)
Original Author: David Czarnecki TL;DR I share my thoughts on data collection in video games. Examples of data collection might include performance data at the end of a Guitar Hero or Rock Band song or match data at the end of a Black Ops or Halo:Reach match or score and birds left at the end … Continue reading “I Am Data (And So Can You!)”
#gamedev @mike_acton’s soft skills self-test
Original Author: Mike Acton This post started last week as a conversation over beers with a good friend of mine. We wanted to figure out: What soft skills are important for game developers. In any position, from intern to CEO. Programmers and artists. Designers and animators. Everyone. How could we figure out the relative importance … Continue reading “#gamedev @mike_acton’s soft skills self-test”