simple SPU ray length counting trick that everyone probably already knew

Original Author: Jaymin Kessler This is a very early variation of part of the PixelJunk Shooter 2 lighting system. It can process up to 16 pixels at a time, and you can easily unroll to do many rays at once.  The version shown does 4 pixels at a time for simplicity   Consider this a … Continue reading “simple SPU ray length counting trick that everyone probably already knew”

All the German I Know I Learned from the Demoscene

Original Author: Bob Koon Demos are programs that encompass graphics, audio and coding techniques that display a short video in real-time. Generally speaking, everything you see is generated by the code (there are techniques used by some demos that have some elements re-rendered or regenerated and played-back, but by and large, they are considered real-time). … Continue reading “All the German I Know I Learned from the Demoscene”

A trip to Berlin

Original Author: Francesco Carucci  I’ve been teaching game programming at the University of Darmstadt for a couple years now: as they say, teaching something helps you clarifying it in your head. They also say that who can do something does it, who can’t teaches it Last week I called two “volunteers” as usual to write … Continue reading “A trip to Berlin”

The race to the bottom

Original Author: Jake Simpson Recently, Mr. Mike Capps – CEO of Epic Games, makers of the Unreal Engine and Gears of War franchise – mentioned in an interview with Industry gamers that “99 cent games will be the death of the industry”. – you can find that interview (brief though it is) here – http://www.industrygamers.com/news/epic-99-cent-apps-are-killing-us/ … Continue reading “The race to the bottom”